Immediately in front of you, as you enter the palace, is the most important chamber in the palace: the Chara's court.
As you will have gathered by now, peninsularean royal life is centered upon the rulers' status as High Judges over their people. This can be seen most clearly in the Chara's court, which contains an impressive throne where the Chara sits as he hears his court cases.
The main doors to the court are gilded but plain in design, except for the inscription on them of a balance (scale) holding a bird in one pan and a sword in the other pan. This is the Chara's emblem, which appears on Emorian banners, on covers of the Chara's law books, and in many other places. The doors are two storeys tall and are made deliberately heavy. At the time they were built, occasional outbreaks of fighting still occurred between the Chara and his council. The fortress-heavy doors permitted the Chara to endure a siege by his council.
Today, the doors are guarded during council sessions. Assuming you have already gone through the protocol of entrance into the palace, you may simply give your name to the guards there; they will check the list of palace guests and then permit you into the court.
There is no seating in the court, except for the Chara, but you will see that Emorians stand in orderly rows. There is no special section for visitors; simply stand in one of the rows. The rows surround the Chara's throne on four sides. Which side is the best is hotly debated. I recommend the back side for new visitors. This will allow you to watch the Chara's arrival, but it will shield you from watching the face of the Chara transform into "the look of the Chara," which many visitors find as terrifying as a similar transformation in the face of Koretia's ruler.
Light conversation is permitted before the court session begins. The arrival of the Chara is signalled by trumpets. From that point on, you should remain silent and motionless. Even coughs and sneezes are considered so disruptive that you may end up expelled by the vigilant guards.
An exception to this respectful silence is if you bring a translator. Your translator should introduce himself as such when you enter the court. He may whisper a translation to you during the proceedings. Translators who use gestures to convey their information should take care not to bump into other visitors in the compact rows of listeners.
The court follows the same procedure during every case: The prisoner is brought forward under guard, the charges are read, and previously scribed accounts by witnesses are recited by the Chara's clerk. Witnesses are usually present in the court, so that the Chara may ask them questions if needed. The prisoner's own document of witness will be recited. He will be given an opportunity to declare aloud his innocence or guilt, to provide further witness to his actions, and to call upon any additional witnesses present in the court, who may have decided at the last minute to speak on his behalf. At the end of the case, the Chara will offer his judgment, using a time-honored ritual. The prisoner will then be escorted out of the court, either to be freed or to be punished. See the chapter on the Chara's law for more information.
If you are in the court as a witness, you may be asked to come forward. Stand at the foot of the thirty-step platform holding the throne, directly in the Chara's view. You should bow to the Chara, if your gods permit that. Eastern mainlanders may prostrate themselves, but should do so in the briefest manner possible; lengthy obeisances are not valued in the Three Lands. If your beliefs do not permit you to bow or make obeisance, then you should nod your head briefly, as a courteous acknowledgment of the Chara's status as High Judge. Lack of any gesture will be seen as insulting and may harm your nation's relations with Emor.
Wait until the Chara's clerk – the man at the Chara's right hand, who has been reciting the witness documents – signals you to speak. Thereafter, take your cues from the Chara, answering any questions he asks. Do not volunteer any information you have not been asked. Do not greet the Chara by words. Do not – may your gods protect you – compliment the Chara on his outfit or engage in other light chitchat. Emorians are highly formal people; only the eastern mainlanders take protocol more seriously than Emorians do. Whatever you may think of this strict formality, you should conform to it. Believe me when I say that southern peninsulareans find this nearly as much a strain as northern mainlanders do; nonetheless, if you take the trouble to visit Emor, you need to follow their sometimes onerous customs.
If you're tempted to make a public fuss, keep in mind that the small door at the north side of the court, through which the prisoner enters and exits, leads almost directly into the Chara's dungeon.
[Translator's note: The Chara's court is in session in Blood Vow.]